GameScribes at Serious Play Conference and Siggraph

Serious Play and SiggraphOne of the best things about having offices on opposite coasts is that our teams can go to even more conferences!

After hitting up San Diego Comic Con and Casual Connect SF last week, the GameScribes crew will be in attendance at both the Serious Play Conference in Chapel Hill, NC and Siggraph in Anaheim, CA.

Stephen Peacock, ...

Continue Reading →
0

GameScribes at Casual Connect SF 2016

GameScribes at Casual Connect SF 2016The summer conference season is in full swing — and the GameScribes team’s next stop is Casual Connect San Francisco!

Our VP of Business Development, Stephen Peacock, will be there all three days and is available to talk to any attendees interested in learning more about how localization helps bring your game to a global audience.

Feel free to reach out to ...

Continue Reading →
0

How to Localize Your Mobile Game on a Budget

How to localize your mobile game on a budgetLocalization is the last thing on the list before a game is released for many developers, which means it’s also probably the last thing to be budgeted. But when it comes to mobile games, localization is becoming more a more important — so don’t worry, you can still reach a global market even when cash ...

Continue Reading →
0