We are proud to support Women in Games International and to encourage a more diversified game industry! Krissie King, our business development lead in Los Angeles, is also Director of Operations for WIGI and we’re excited to attend their always amazing E3 party this year.
WIGI E3 ’18 Party!
Magic, Music and Art!
Where: Exchange LA
When: Wednesday, June 13
TIme: 7PM until midnight
It’s that time again!
E3 is our favorite hometown show and our team looks forward to it every year. We know how busy it can be for everyone in the industry, but we still love making time to meet with our clients and friends!
The GameScribes team will be out at the convention center in force and it’s a ...Continue Reading →
It’s a pirate’s life for us! GameScribes is lucky enough to get to work with some amazing clients on some equally amazing games, but we have to admit that we’re particularly proud of the recently released Pillars of Eternity II: Deadfire.Continue Reading →
We know that E3 is just around the corner, but there are two more local conference that GameScribes is excited to hit up before seeing everyone in June.Continue Reading →
The East Coast Gaming Conference is the biggest gathering of video game pros on — well — the East Coast. And GameScribes is going to be there!
Our very own Tobe Sexton, business development extraordinaire, will be giving a talk on how to become a localization master! Join him on Wednesday, April 18 at 3:15pm in Room 306C to ...Continue Reading →
One of the best things about having offices on opposite coasts is that our teams can go to even more conferences!
Stephen Peacock, ...Continue Reading →
The summer conference season is in full swing — and the GameScribes team’s next stop is Casual Connect San Francisco!
Our VP of Business Development, Stephen Peacock, will be there all three days and is available to talk to any attendees interested in learning more about how localization helps bring your game to a global audience.
Feel free to reach out to ...Continue Reading →
Localization is the last thing on the list before a game is released for many developers, which means it’s also probably the last thing to be budgeted. But when it comes to mobile games, localization is becoming more a more important — so don’t worry, you can still reach a global market even when cash ...Continue Reading →
E3 is just a week away! The GameScribes team can’t wait to see our awesome clients and connect with exciting new friends at the show.
Both our Los Angeles and North Carolina teams will be on hand for meetings, but we wanted to introduce our dedicated Sales team to help put some names to faces in case you’ve never met with us before.
Stephen, Tobe, and Emily — along with ...Continue Reading →
Near sourcing your localization needs means that your production team resides and works in the same country and same time zone as you do. There are many benefits of near sourcing aside from cost — here are seven of them
1. No more “lost in translation”
A localization company in your same country will be ...Continue Reading →