Meet us at the E3 2018 WIGI Party!

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We are proud to support Women in Games International and to encourage a more diversified game industry! Krissie King, our business development lead in Los Angeles, is also Director of Operations for WIGI and we’re excited to attend their always amazing E3 party this year.

WIGI E3 ’18 Party! 

Magic, Music and Art!

Where: Exchange LA

When: Wednesday, June 13

TIme: 7PM until midnight

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Feature On — Pillars of Eternity II: Deadfire

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It’s a pirate’s life for us! GameScribes is lucky enough to get to work with some amazing clients on some equally amazing games, but we have to admit that we’re particularly proud of the recently released Pillars of Eternity II: Deadfire.

We worked with developers, Obsidian Entertainment, and their publisher, Versus Evil, to localize this great RPG — and ...

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GameScribes at East Coast Gaming Conference 2018

GameScribes at ECGC

The East Coast Gaming Conference is the biggest gathering of video game pros on — well — the East Coast. And GameScribes is going to be there!

Our very own Tobe Sexton, business development extraordinaire, will be giving a talk on how to become a localization master! Join him on Wednesday, April 18 at 3:15pm in Room 306C to ...

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GameScribes at Serious Play Conference and Siggraph

Serious Play and SiggraphOne of the best things about having offices on opposite coasts is that our teams can go to even more conferences!

After hitting up San Diego Comic Con and Casual Connect SF last week, the GameScribes crew will be in attendance at both the Serious Play Conference in Chapel Hill, NC and Siggraph in Anaheim, CA.

Stephen Peacock, ...

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GameScribes at Casual Connect SF 2016

GameScribes at Casual Connect SF 2016The summer conference season is in full swing — and the GameScribes team’s next stop is Casual Connect San Francisco!

Our VP of Business Development, Stephen Peacock, will be there all three days and is available to talk to any attendees interested in learning more about how localization helps bring your game to a global audience.

Feel free to reach out to ...

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How to Localize Your Mobile Game on a Budget

How to localize your mobile game on a budgetLocalization is the last thing on the list before a game is released for many developers, which means it’s also probably the last thing to be budgeted. But when it comes to mobile games, localization is becoming more a more important — so don’t worry, you can still reach a global market even when cash ...

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GameScribes at E3 2016

E3 is just a week away! The GameScribes team can’t wait to see our awesome clients and connect with exciting new friends at the show.

Both our Los Angeles and North Carolina teams will be on hand for meetings, but we wanted to introduce our dedicated Sales team to help put some names to faces in case you’ve never met with us before.
GameScribes Sales Team

Stephen, Tobe, and Emily — along with ...

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