GameScribes at Serious Play Conference and Siggraph

Serious Play and SiggraphOne of the best things about having offices on opposite coasts is that our teams can go to even more conferences!

After hitting up San Diego Comic Con and Casual Connect SF last week, the GameScribes crew will be in attendance at both the Serious Play Conference in Chapel Hill, NC and Siggraph in Anaheim, CA.

Stephen Peacock, ...

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GameScribes at Casual Connect SF 2016

GameScribes at Casual Connect SF 2016The summer conference season is in full swing — and the GameScribes team’s next stop is Casual Connect San Francisco!

Our VP of Business Development, Stephen Peacock, will be there all three days and is available to talk to any attendees interested in learning more about how localization helps bring your game to a global audience.

Feel free to reach out to ...

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How to Localize Your Mobile Game on a Budget

How to localize your mobile game on a budgetLocalization is the last thing on the list before a game is released for many developers, which means it’s also probably the last thing to be budgeted. But when it comes to mobile games, localization is becoming more a more important — so don’t worry, you can still reach a global market even when cash ...

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GameScribes at E3 2016

E3 is just a week away! The GameScribes team can’t wait to see our awesome clients and connect with exciting new friends at the show.

Both our Los Angeles and North Carolina teams will be on hand for meetings, but we wanted to introduce our dedicated Sales team to help put some names to faces in case you’ve never met with us before.
GameScribes Sales Team

Stephen, Tobe, and Emily — along with ...

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How Localizing Your Mobile Game Can Increase Your Downloads

How Localizing Your Mobile Game Can Increase Your DownloadsAs part of our ongoing Localization 101 series, we wanted to touch on the ever growing mobile market and how even basic localization is vital to increasing your fan base.

Mobile games raked in $34.8 billion globally in 2015— making up 85 percent of the total mobile app market. The mobile game market continues to grow across the spectrum, from game crazy Asia (it grew ...

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Don’t Makes These Common Localization Mistakes

Common Localization Mistakes

We all make mistakes, but making a mistake when it comes to localizing your game could cost you — literally. Some of the biggest game development companies in the world have stumbled when it comes to localization, so don’t feel bad if you’re guilty of a few of these common loc mistakes.

Mistake 1: Thinking localization isn’t a big deal

Underestimating the ...

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